infinitefold:

-
Museum Studio  Marble
 -
Visual identity for record label Marble. A logotype and a set of tools for creating record covers were made. The tools consists of three parts:  1) A series of patterns used as frames around the artwork.2) A set of labels showing artist, title and release information. The labels have set typography, while the shape of the label changes between releases.3) A set of graphic symbols. These symbols are used to complement the logo on the artwork and in any other media the logo is present.  These three parts are combined with the artwork and together creates a recognizable and flexible concept. 2011 http://www.museumstudio.se/marble-identity
http://marble.fm
infinitefold:

-
Museum Studio  Marble
 -
Visual identity for record label Marble. A logotype and a set of tools for creating record covers were made. The tools consists of three parts:  1) A series of patterns used as frames around the artwork.2) A set of labels showing artist, title and release information. The labels have set typography, while the shape of the label changes between releases.3) A set of graphic symbols. These symbols are used to complement the logo on the artwork and in any other media the logo is present.  These three parts are combined with the artwork and together creates a recognizable and flexible concept. 2011 http://www.museumstudio.se/marble-identity
http://marble.fm
infinitefold:

-
Museum Studio  Marble
 -
Visual identity for record label Marble. A logotype and a set of tools for creating record covers were made. The tools consists of three parts:  1) A series of patterns used as frames around the artwork.2) A set of labels showing artist, title and release information. The labels have set typography, while the shape of the label changes between releases.3) A set of graphic symbols. These symbols are used to complement the logo on the artwork and in any other media the logo is present.  These three parts are combined with the artwork and together creates a recognizable and flexible concept. 2011 http://www.museumstudio.se/marble-identity
http://marble.fm
infinitefold:

-
Museum Studio  Marble
 -
Visual identity for record label Marble. A logotype and a set of tools for creating record covers were made. The tools consists of three parts:  1) A series of patterns used as frames around the artwork.2) A set of labels showing artist, title and release information. The labels have set typography, while the shape of the label changes between releases.3) A set of graphic symbols. These symbols are used to complement the logo on the artwork and in any other media the logo is present.  These three parts are combined with the artwork and together creates a recognizable and flexible concept. 2011 http://www.museumstudio.se/marble-identity
http://marble.fm
infinitefold:

-
Museum Studio  Marble
 -
Visual identity for record label Marble. A logotype and a set of tools for creating record covers were made. The tools consists of three parts:  1) A series of patterns used as frames around the artwork.2) A set of labels showing artist, title and release information. The labels have set typography, while the shape of the label changes between releases.3) A set of graphic symbols. These symbols are used to complement the logo on the artwork and in any other media the logo is present.  These three parts are combined with the artwork and together creates a recognizable and flexible concept. 2011 http://www.museumstudio.se/marble-identity
http://marble.fm
infinitefold:

-
Museum Studio  Marble
 -
Visual identity for record label Marble. A logotype and a set of tools for creating record covers were made. The tools consists of three parts:  1) A series of patterns used as frames around the artwork.2) A set of labels showing artist, title and release information. The labels have set typography, while the shape of the label changes between releases.3) A set of graphic symbols. These symbols are used to complement the logo on the artwork and in any other media the logo is present.  These three parts are combined with the artwork and together creates a recognizable and flexible concept. 2011 http://www.museumstudio.se/marble-identity
http://marble.fm

infinitefold:

-

Museum Studio
Marble


-

Visual identity for record label Marble. A logotype and a set of tools for creating record covers were made. The tools consists of three parts:

1) A series of patterns used as frames around the artwork.
2) A set of labels showing artist, title and release information. The labels have set typography, while the shape of the label changes between releases.
3) A set of graphic symbols. These symbols are used to complement the logo on the artwork and in any other media the logo is present.

These three parts are combined with the artwork and together creates a recognizable and flexible concept. 2011 

http://www.museumstudio.se/marble-identity

http://marble.fm

(via akllr)

thekhooll:

Emergent Behavior
‘The hovering sculptures by Thomas Jackson’s photographs are inspired by self-organizing, ‘emergent’ systems in nature such as termite mounds, swarming locusts, schooling fish and flocking birds. The images attempt to tap the mixture of fear and fascination that those phenomena tend to evoke, while creating an uneasy interplay between the natural and the manufactured and the real and the imaginary.
thekhooll:

Emergent Behavior
‘The hovering sculptures by Thomas Jackson’s photographs are inspired by self-organizing, ‘emergent’ systems in nature such as termite mounds, swarming locusts, schooling fish and flocking birds. The images attempt to tap the mixture of fear and fascination that those phenomena tend to evoke, while creating an uneasy interplay between the natural and the manufactured and the real and the imaginary.

thekhooll:

Emergent Behavior

‘The hovering sculptures by Thomas Jackson’s photographs are inspired by self-organizing, ‘emergent’ systems in nature such as termite mounds, swarming locusts, schooling fish and flocking birds. The images attempt to tap the mixture of fear and fascination that those phenomena tend to evoke, while creating an uneasy interplay between the natural and the manufactured and the real and the imaginary.